Street Fighter Alpha revamps the Super Combo system introduced in Super Street Fighter II Turbo by adding a three-level Super Combo gauge. Like in Super Turbo, the Super Combo gauge fills in as the player performs regular and special techniques. When the gauge reaches Level 1 or higher, the player can perform one of their character's Super Combo techniques. The number of punch or kick buttons pressed simultaneously when performing a Super Combo determines the amount that will be used. In addition to Super Combos, the player can also perform a special counter attacking technique called an "Alpha Counter" (or "Zero Counter" in the Japanese version) after blocking an opponent's attack, which consumes a level of the Super Combo Gauge.
There are two playing styles that can be selected after choosing a character: "Normal" and "Auto". Auto differs from Normal in which the character will automatically guard against a limited number of attacks from their opponent (provided the character is not in the middle of performing an attack). Auto also allows the player to perform an instant Super Combo by pressing a punch and kick of the same strength simultaneously, but at expense of reducing the maximum level of the Super Combo gauge to one.
Requirements: No special requirements
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