EditByBSEditor: The things added are mostly on the presentational side although a few gameplay improvements were made too. Great many thanks to Dean Pavlekovic who took the effort of doing some code management and transferred the project to a better development environment. He also set up a version tracking system for the game code. All this made the finalization Process a breeze. And as a side effect, the download size is smaller now as we could afford to lose some runtime libraries.
So enough with technicalities, here’s the list of additions and improvements:
Gameplay:
- gamepad support, for both; hat and analog joystick.
- Placid Flow Bonus - a new type of bonus you earn at the end of each level if you don’t harm anybody on the level. It’s well worth going for as it rewards you with +200% of the total level score.
- bigger HUD option (which is on by default)
- option to mark soon-to-be-lost beagles with flashing red circles, for people who have trouble spotting a beagle
- parachute backpack and rope are now visible on player avatar to indicate the particular resource is available
Presentational and other fluff:
- a new glowy, bubbly logo
- main menu reworked
- story, instructions, enemies and credits screens
- splash screen with illustration by Annabelle Kennedy
There are some beagles in distress and they are desperately awaiting for your help. If you haven’t played the game yet, get it now! If you, however, enjoyed the beta, the full version is well worth downloading - for the complete experience.
A cargo airplane crashed somewhere above the wast areas of the Amita range. It was carrying a large shipment of beagles headed to the CutLab, a huge animal testing facility.
The Lab is upset about losing its precious testing material and is deploying a biohazard division determined to reclaim its property. They operate under the strict orders: seize the usable specimens, kill the rest.
Requirements: No special requirements
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