EditByBSEditor: The game featured the same gameplay Mechanics as the first two games, but with noticeable changes and additions...
Ryu's falling speed has been reduced, and upon taking damage, he is knocked back far less than in the previous games.
Ryu's jumping mechanics have altered. He jumps over a wider arc but is more difficult to control in midair.
Powerups can now be seen inside the spherical containers, instead of being hidden until the containers were Broken.
The Vacuum Wave Art and Dragon Sword extensions were added. The Vacuum wave sends vertical blasts above and below Ryu. The Sword Extension increases the range of Ryu's attack for the duration of the level or until death.
Ryu can now grab onto horizontal surfaces, such as pipes, vines, and the bottoms of some platforms, and climb across.
The Ninja clone-powerup was removed.
The player is now able to climb To The Top of a structure by scaling the side, then pressing the Directional pad in the direction of the top of the structure and pressing A. Previously, the player had to jump off of the side of a structure and Reverse direction in mid-air to land successfully on top.
Requirements: No special requirements
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