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Screenshots (0) Edit By BS Editor: The game plays quite similarly to its predecessor, however gameplay is more streamlined with less micromanaging and elimination of unnecessary information. Examples include the removal of the "kill enemies"/"Beat them unconscious" switch [Creatures are always knocked unconscious, the behaviour can't be changed] and the creature statistics panel which provided all sorts of GeneRally irrelevant information like blood type and luck. The creature combat experience was also moved to display as a circular 'progress bar' in the creatures 'health flower' over their heads removing the need to find the information in the panels. The colors, music and sound in Dungeon Keeper 2 also tends to be brighter and more vibrant, the original Dungeon Keeper was generally darker and 'grimier' with more serious overtones. Dungeon Keeper 2 tends to be much more tongue in cheek with various 4th wall violating jokes. An example of the change in mood is when a creature hits jackpot in the casino. This releases a flurry of stardust springing from the room, while the game blasts Disco Inferno and the creatures in the casino dance around. The fact that this casino (together with the fighting pit) replaced the eerie Scavenger's Room from Dungeon Keeper just solidifies the altered mood.
Requirements: No special requirements
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