Being a first-person shooter, Doom is experienced through the eyes of the main character. This character is not named throughout the game, and one of the game's designers, John Romero, has pointed out that this is so the player feels more involved in the game: "There was never a name for the DOOM marine because it's supposed to be YOU."[5]
The objective of each level is simply to locate the Exit room that leads to the next area (usually labeled with an inviting red EXIT sign or a special kind of door), while surviving all hazards on the way. Among the obstacles are monsters, pits of Radioactive slime, ceilings that come down and crush the player, and locked doors for which a keycard, Skull key, or remote switch needs to be located. The levels are sometimes labyrinthine (the automap can be used as an aid for navigation) and feature plenty of hidden secret areas that hold power-ups as a reward for players who explore.
Requirements: No special requirements
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