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It is used for decompile a Half-Life BSP file into a MAP file in Ham...
Edit by Brothersoft: The purpose of BSPTwoMap is to decompile a Half-Life BSP file into a MAP file viewable in Valve's Hammer editor. The ultimate goal of this application is to produce something that can be easily recompilable (using Zoner's compile tools) into a working version of the map. In addition, any textures that are stored in the BSP will be extracted into a custom WAD file created by the application.
BSPTwoMap is a command-line application, much like the original compile tools. If you are familiar with these compile tools (HLCSG, HLBSP, etc.), then BSPTwoMap operates in the same way. If you are not familiar, then to run BSPTwoMap you can either a) drag the BSP file over the EXE file or b) open up the command prompt, go to the directory BSPTwoMap is located, and run the application with the appropiate parameters. A console window will open showing the progress of the application, and when it is finished a MAP file will be generated in the same directory as the original BSP file, with the same name.
Current Version Notes:
This version now allows you to decompile Blue-Shift maps. The problem was that Gearbox decided to use a slightly different format for the BSP file header, and that was causing problems. Also, this version addresses issues with brush-based entities always appearing at the origin of that map. They are now properly placed in the map, and an origin brush is created automatically for that entity (of size 16x16x16). This size can be changed using a new command-line switch.
Requirements: No special requirements
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