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BSEditor: A partial remake of Julian Gollop's ZX Spectrum title, Chaos. Completed shortly before I began university this project features an interesting 3d engine that uses a queue of z-buffers to build up a scene so that only the currently active Monster is actually redrawn frame on frame. Features computer opponents, but not very smart ones.
Looking over the code is interesting because it shows a plan to incorporate some Z80 emulation to provide something like scripting support and a start on the Gooey Blob - always my favourite part of Chaos.
Presented here is a slight 2005 remix of Anarchy, adjusted to run in 640x480 resolution rather than the original quirky 640x400 and patched to correct endianness issues and incompatibilities with modern compilers.
Requirements: No special requirements
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