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DosTMUit++ 1.07

C++ Class library providing a Windows-like interface for DOS text mode programes


Last Week downloads: 0
Total downloads: 91
  • Last Updated: Aug 29, 2010
  • License: Freeware Free
  • OS: Windows XP/2000/98
  • Requirements: No special requirements

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For DosTMUit++ 1.07Publisher's description


DosTMUit++ is a Development software developed by Trumphurst Ltd.. After our trial and test, the software is proved to be official, secure and free. Here is the official description for DosTMUit++:

BS Editor: DosTMUit++ is a DOS Text Mode user interface toolkit for use with Zortech C++ and Borland C++.

The toolkit is designed to enable C++ programmers to add a CUA-compliant user interface to their programs without getting involved in screen coordinates and other messy Details. The programmer merely states which interface objects are required, and how they are to be placed on the screen in relation to each other. Those familiar with the ET++ toolkit for the X windows system under Unix will get the general idea.

Facilities provided include

A class documentation facility which will generate a large text file from the source code giving details of every class, structure, enum and extern in the toolkit. This program will also work on your own C++ source code. Source is provided.
Generic Collection, Stack and Queue classes, with Iterators.
These are used extensively in the toolkit itself, but are also available to HOLD collections of objects in your own code.
Powerful run-time debugging, heap checking and inspection facilities.
This includes switchable debugging options which can provide verbose output detailing every operation that happens within the toolkit. Also included is a base class which enables run-time checking to ensure objects are not referenced before construction or after deletion. Finally, a powerful object inspection facility is provided, enabling the internal details of any visible object to be popped up on the screen at the click of a mouse. All three of these debugging tools can be disabled with #defines, removing all run-time overhead in production code.
These include RadioButtons, CheckButtons and ActionButtons.
Dialog control buttons
Used for terminating dialogs. Include CloseButtons, CancelButtons, CloseEditButtons and ApplyEditButtons. These can be used to automatically validate and update information input into TextEdits and other EditControls.
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